Construction Glossary and Analysis
• Media
Text:
Media text can be anything to media, such as newspapers, TV,
radio and magazines. Movies and games are also forms of media text.
• Semiotics:
Semiotics is the study of how meaning is created, how we
read signs and give meaning. Humans also do this with media text. For example;
when a player on a game notices that their life bar is low or their screen gets
a red outline, they know that they are about to die unless they find a health
pack or anything that may regenerate health. Provided it doesn’t regenerate
automatically.
• Genre:
Genre refers to the type of a certain media, like movies or
games which a given all kinds of genres like action/adventure or horror.
• Content:
Content refers to what is more specific to a genre, what you
would see. In a survival/horror game you would expect to see darker colours and
rooms and a look that’s generally dirtier or gritty.
• Construction:
The construction is about what is noticeable, or expected,
in the game or other form of media, such as the story/narrative, layout,
captions and anchorage. The construction can also be shown in ways to give the
audience a hidden meaning through a change in camera angles, lighting effects
etc.
• Codes and
Conventions:
Codes and conventions bring rules, regulations and customs
into the mix. They are there to make sure thing, such as games, are made to a
specification and stick to a certain genre.
• Modes of
Address:
The mode of address establishes how a game or other media
text speaks to the audience through first or third person speech. First person
refers to a character or person speaking about themselves and experiences from
their own perspective (“Me” or “I”). Third person refers to a character or narrator
speaking through narration from a different perspective (“He”).
• Target
Demographic:
The target demographic refers to the type of audience a game
is aimed at, e.g. age, gender, family etc.
Comparing The Last of Us and Just Dance
Just Dance
Content – IP, Songs, Colourful, Vibrant, Uses well-known songs, Uses large and bold text.
Construction – Gameplay consists of mimicking the character seen on the screen using
motion controls, Very simple and clear interface.
Narrative Conventions – Uses popular songs from the time that it is released.
Common Codes – Animated character/avatar, Repetitive and fast-paced gameplay.
Profiling – This game is centred towards families and people who have many friends, essentially every one of all ages as it is a more upbeat game built for family fun.
Image: http://img1.wikia.nocookie.net/__cb20120712184601/nintendo/en/images/archive/b/bd/20120915214101!Just_Dance_4_(Wii)_(NA).jpg
Image: http://img1.wikia.nocookie.net/__cb20120712184601/nintendo/en/images/archive/b/bd/20120915214101!Just_Dance_4_(Wii)_(NA).jpg
The Last Of Us
Genre – Action/Adventure, Survival/Horror, Thriller.
Content – Has a post-apocalyptic look (homes and shops are ruined and have been looted etc.), Claustrophobic, Uses large and weathered text, Dark.
Construction – Has mostly linear, story-centred gameplay, story is based around a zombie apocalypse (infection, death).
Narrative Conventions - Gameplay mostly consists of stealth, sneaking past zombies to get from point A to point B while protecting the young girl who travels with you.
Narrative Conventions - Gameplay mostly consists of stealth, sneaking past zombies to get from point A to point B while protecting the young girl who travels with you.
Common Codes – Implements the use of melee and ranged weapons, as well as health packs and other resources, but resources are usually scarce.
Profiling – This game is centred mostly towards males around 15 to 30 years old or older as this it contains dark tones and a serious story.
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